Camilla is a Brazilian game designer who, for the last six years, has worked on Hay Day, at Supercell. She has experience developing free to play mobile games, virtual worlds and educational experiences. On any given day, you’ll find her playing farming games, lazing around with her cat, or thinking up stories about chill beachside witches.
With over 10+ years of experience in customer service and relations, Maria Maunula from Nitro Games is here to share her best practices on crisis management and preparations.
Maria Maunula is a Community Manager and Associate Producer at Nitro Games. Working closely with the player community, she acts as a bridge between the players and the developers, communicating crucial points of player feedback and sentiment to the development team. As an Associate Producer, she ensures that best practices and tools are used and maintained efficiently in the company’s game production.
I’m currently an Associate Live Ops Manager at Ubisoft RedLynx. I first started out as a game tester in Ubisoft Bucharest, where I found my passion while working on Ghost Recon: Wildlands by specializing in testing methodologies for the game store, game events, and the player’s experience with monetization. Three years ago, I moved to Helsinki to pursue my newfound passion at Ubisoft RedLynx. Nowadays, I spend my days ensuring that South Park: Phone Destroyer’s players have the best live game experience possible and making sure they are engaged with our game for years to come, as well as working towards ethical game monetization.
Phylicia is an investor at Play Ventures, the leading early stage, global gaming VC fund. She has also worked with gaming startups like Mighty Bear Games and has over 8 years experience leading marketing and growth at startups and organisations like the Singapore Economic Development Board.
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